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Personal Work
Personal Work
With a strong technical background and 5+ years of professional experience, I am a versatile 3D artist proficient in using industry-standard software such as Autodesk Maya, Substance Painter and Physically Based Renderers such as Redshift and Arnold. I also have a keen eye for innovative technology, incorporating tools such as Unreal Engine 5, Unity 3D, Blender and Z-Brush in my pipeline keeping me at the forefront of the industry.